Monday 1 August 2011

Human-centred Designs

David Kelley said in the lecture "put behaviour and personality into products". how i interpreted is that a product should not only function merely for its purpose but also synchronized with the user, connect and almost engaged with the user during the usage or simply around the product. the New York City Prada store he mentioned is typical human-centrally design, what makes this Prada store so special? what difference does it have than the one five blocks away? the store itself as an product has convenience, witty, curiosity and technology, 4 things i believe any person would like to see in a product, in this case for example
  • the scanner, it can scan any of the garments and basic information will be shown on the scanner screen, but a prospective buyer can also view a footage of the garment such as the runway show etc when press a button on the scanner pointing to a big standing screen.
  • changing room, once garments are present in it, a screen outside of the room will display the exact number and type of garments, as well as other suggestion of preferences of the similar style of fashion.
  • crystal liquid glass window door is very fascinating to me, it is quite witty because it makes outsiders wonder would they actually get to see the person change cloth, but with a press of a button the entire glass door becomes misty.
  • delayed mirror in the change room is also a great design because i personally find difficult to examine the back of a garment that i currently wearing, the delayed mirror has a 3 seconds lag so you can spin around and see the back without having to sprain your neck.
Designing the Cubical in the video is definitely the ultimate human-centered  design because human uses it, human stays in it for 8-10 hours a day, 5 days a week, and human has a lot of problem with its design.
It is all about the person. Most employees feel claustrophobic, trapped and imprisoned in cubicals, design this needs specific behavior and personality thought into it in order to make the users feel good and comfortable , hence human-centered. The final cubical design has sun-penetrable walls, sections of walls contain small aquarium, hemic, speedball to punch with the boss of your choice, a flower in the face of wilt when the user leave the cubical and rises back up when the person comes back.
Human centered design from what i have learnt from David Kelley lecture is that, every product has to not only function but also makes the user feel certain way or behave in certain way, designs are driven by human.   

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